Organisms is connected in each other. Your decision affects the world. Time is running forward. People decides people fate. Each is connected, bonded. Energy and life is in cycle. No supernatural being, but the relationship to every of us is affecting all life.
Talking about this, this is pretty risky for online games which have connection to the server. for example if it is not well optimized then i can get 100,000$ of in-game premium currency for free with typing a little code in inspect-element.
As an online game developer, I MUST care about these sort of stuff to don’t put users’ security in trouble as well as preventing cheating, Tampermonkey hacking may sound harmless as it only runs on browser but it becomes serious if it is highly connected to the server.
Not only you need to make the backend side secure but also make the front-end code hard to read.
The server handles whether or not the player can jump/walk/do whatever.
It sends the game data to the client which then draws it.
You should probably store the game data so that the server doesn’t have a massive payload, but that’s the basic concept (someone told me this anyways, but I understand it).
Thats why its important to always use IIFE. hehe. And saving a references in IIFE so that no one could overwritten it.Unless exposed, you definitely not worry about it.
Also @JavesPotatoMr Sherlock Holmes Mr (or Ms?) BayoDino has eye on you and the game you are making, if I see that you don’t care about the security then you’ll face to me.
Lol. I created already finished creating framework for environment setup (security, data management, task management, etc). I dont worry much since backend is to the rescue