I’m not sure about the error, but I can tell you that the game/app won’t run hosted here. I’ve tried multiple times. I’m not 100% sure if unitys webgl export needs something to run server side that isn’t supported or what, but neither unity nor godot’s web exports play nicely
Your better bet is to upload your game/app to itch.io and embed it on your site
That’s a strange error to see. Are you still able to access FTP or the file manager after seeing that error? Is it a temporary issue or does it require password resets or something like that to fix it?
My best guess is that you’re hitting some kind of upload limit, and the file manager incorrectly states that it’s a login error, or that there are too many concurrent FTP uploads.
Just to check: what do the extracted files look like? Please be aware that we have a 10 MB file size limit on our hosting so any files larger than that cannot be uploaded.
Like @dan3008 said: uploading your game to a specialized game hosting system will probably give you a better experience than using a web hosting account for it.
The problem is that I’m trying to use a small free leaderboard service that is only free when used without SSL… I just wanted to set things up, then switch to the SSL version when everything is working, but apparently there’s no solution for a newbie like me
As a fellow hobby game dev, my I suggest looking at any of the free SQL database providers, and using the unity SQL database plugin to connect to it. That way you can still upload somewhere like itch.io and get a leaderboard
We provide 5 GB of storage for regular website files, which are almost always less than 10 MB in size. We don’t want people to use the storage for non-website content like downloadable files or general file hosting, so the limit makes sense.
A 40 MB game file blob isn’t what we typically consider to be website content.
You are of course free to put the file on external storage and reference that from your website. Object Storage, like Amazon S3 or Cloudflare R2, both have a free tier you could use.
If the game still runs in the browser context of your website (not sure about that), you can even use Javascript calls to interact with PHP endpoints on your website for the leaderboard functionality.
But I am newbie in regards to server side stuff, I only work client side and that’s the reason I was looking for a ready solution to have the HTTP calls (no SSL) calls go through without installing servers etc.
I don’t see any reason why you would have to change your design by much. All you’d need is to serve that game data blob from an external storage service, and everything else can keep working as-is. There is really no need to get a custom server for this.