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With games like

you can split the file in 2 (considering file size is, about 18MB), and when the server wants the file you can have it call a PHP file that binds the two together again and provides the output. I’ve done this twice, and despite reduced loading speed, it works fine.

I had to split a WebGL Wasm file in 2, create a php that re-connects them and serves the output, and modify the index.html file to load the php instead of the Wasm.


I was going to post this in the topic where the quotes originated, but I decided it was too irrelevant.

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